Achiever is an arcade style game where you attempt to eliminate all the enemies as fast as possible.
This is one of the first games I made and the first one that I can still run on a computer. It was originally made as part of Charles George's Introduction to Game Programming class in Fall of 2015 at NYU. Uunlike many of my other games, Achiever was made using Processing rather than Unity.
There are a lot of things that I dislike/are incomplete in the game. The font and colors are all pretty bad. Just the whole idea of getting a low score is unintuitive. The controls need work, the enemy AI is uninteresting, and there is a lack of audiovisual communication for anything. There are some salvageable pieces of it though. I like that all bullets are treated the same, whether they're shot from the player or an enemy. I also like the simplicity of the single screen experience.
If I went back to Achiever I would probably start by making the enemies more interesting since their behavior would strongly influence which direction the game would take. I would like it to stay close in spirit to the arcade games of the 70s and early 80s. From there, I could fix player movement, juice the game up, clear up how the goal is communicated, and maybe design more levels.
All in all, I think that this could be a fun little game, maybefor the PICO-8 or something similar.