Luftcloners is an attempt to clone the movement of Vlambeer's Luftrausers.
I originally made it as part of an assignment for Gabe Cuzillo's Action Game Studio in Fall of 2017 at NYU.
Luftrausers was an interesting game to clone because when you're not trying to disect how the movement works it feels very intuitive. However, once you start looking deeper, parts of it actually function in an unintuitive way. Rotation and thrust work the way the you would expect them to. The effect of turning the plane is just an effect. The camera was the trickiest part. It takes into account the velocity, position, and direction of the ship. I had to observe all three of those things and balance out how they affected the camera in order to accurately mimic the game.