Hello there! Fall was a while ago and I like to to take breaks, so here's a late update to what I did last season.
Games-wise, my life centered around two classes: Action Game Studio and Audio Design for Digital Games. AGS resulted in a lot of prototypes and demos that I'll just run through and link to. One of our first assignments in the class was to clone an assigned games movement. I got assigned Luftrausers which resulted in my Luftcloners.
Our midterm assignment was to create a simple game in 2 weeks that used no Unity physics. The result was my arcade style Expander.
Finally, our 6 week long final started off with a 1 week long game jam based on a song. My song was Sleater-Kinney's What's Mine is Yours. The game really went under a lot of change during the development. It started off as a stealth game and ended up as a challenging grappling hook climbing game. Read more and play it here.
In my audio class, we mostly did more technical assignments and I learned a lot about implementing clean audio into my games. The final in that class was to create an audio only game. I made a prototype of an audio version of Jenga that actually turned out pretty good. I'm hoping to polish it up and put it out sometime this year.
Outside of school, I ran my 10th season of cross country for NYU and we went to NCAA nationals to get 28th in the country. More here.
This coming semester I have a lot on my plate, which is good cause your boy is hungry. I'm taking two CS classes (Computer Systems Organization and Algorithms), an ethics class, and Prototype Studio. I'm pretty hyped for Prototype Studio which is a class where we make one game prototype each week using PICO-8. I'm going to try to keep up with posting those games each week, but will probably fall off the metaphorical scheduling horse at some point.
Before I sign off, I'm going to write some "microreviews" of stuff I consumed this past season like the 21st century content consumption oriphis I am.
Getting Over It with Bennett Foddy - Gratifying (NOT challenging...) climbing game that should make you feel serene, not stressed.
The Witcher 2: Assassins of Kings - A huge improvement of QOL from the first game, but still doesn't have particularly good gameplay. Better story, worse atmosphere.
The Witcher 3: Wild Hunt - Better atmosphere, slightly improved combat, egregiously disrespects player time with story + open world gameplay.
DOOM(1993) - Fast, fun, bloody, classic.
Downwell - Hardcore action game that makes my muscles size up as I fall down down down down down down
Animal Crossing: Pocket Camp - Animal Crossing themed extortion.
Eraserhead - David Lynch and I had the same dream about being afraid of being a father and he made a movie about it.
Lost Highway - David Lynch shows me how he would have done it if he had done it which he definitely didn't.
Mullholland Drive - David Lynch has some feelings about Hollywood. Don't look behind the diner.
Star Wars: The Last Jedi - I didn't like it, but I'm glad if you did.
A People's History of the United States - Learn about all the bad stuff we did, including but not limited to: the genocide of an entire continent of people, the government's blind eye towards private police forces, and so so so so so so so many lies. Why do I like it here?
Zen and the Art of Motorcycle Maintenance - Motorcycles can explain stuff about life that can't be found anywhere else. Also it's an autobiography?